

This is partly to make sure those not participating in the Alpha Test are still able to follow along with our progress, and partly to set expectations for the Alpha Testers. “I’ll be launching the game and then going feature-by-feature demonstrating what’s working and what isn’t. The studio also says it hopes to sort out alpha invite issues this week, so if you’re an Elyria backer and you’re still willing to test, keep an eye out for that, as well as for the next video. At the moment, the contract system is missing from KoE.” The fog of war feature has also been “deprioritized.” “As a result, we ran out of time before being able to make significant progress on porting the contract system from CoE and implementing the new contract UI.

A lot of these bits have been imported from Chronicles of Elyria.īut it wasn’t all so rosy. “We ran into a few technical hurdles on the dynamic AI system which occupied quite a bit of our time,” Soulbound says.

The studio has recapped everything accomplished – and not accompanished – as of the second milestone. Notably, Soulbound says it succeeded in plans to introduce ambient and UI sound-effects, add Chronicles of Elyria music temporarily, implement new NPC types and animals, and improve the biodiversity. So buckle up for what might be a long ride as with no release date, and with the first signs of a publicly playable demo not until PAX East next year, we could be waiting a while for what sounds like a promising new game.Progress apparently continues on Chronicles of Elyria spin-off game Kingdoms of Elyria, as outlined in Soulbound Studios’ latest dev blog. With more information coming thick and fast from developers eager to interact with their fledgling community, this site was born to corral all that good stuff into an easier to find place. The studio describes Chronicles of Elyriaas ‘innovative’ and the systems they have described so far seemingly back up that claim with characters having lifespans, family units, scheming guilds, and community driven content all set in a dynamic immersive world.Īn interesting article started the first sparks of interest to smoulder across the community. Their experience may well explain why a start-up company is tackling such a large initial project as an MMORPG, especially one that turns a lot of the expected MMO features on their head. The studio might be new but it is led by industry veterans Jeromy Walsh (15 years in the game industry) and Eddie Smith (17 years producing concept art and beautiful images). On Monday, July 27th Soulbound Studios announced the development of Chronicles of Elyria an MMORPG.
